FULL-TIME | WINNIPEG LOCATIONS GAMDF-AD Game Development - Art

Courses and Descriptions

Courses and Descriptions

(Click the course name to view the description of the course)
Recognition of Prior Learning (RPL)
In addition to Transfer of Credit from a recognized post secondary institution, other RPL processes are available for RPL courses. Click here for more information. For courses with no RPL, please check www.rrc.ca/rpl for additional contact information.
COMM-3065Development and Narrative Design 1
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This is the first of four Development and Narrative Design courses and is a shared course for both game artists and programmers. Development and Narrative Design 1 explores the foundational concepts of the game design process. Evaluating a game, and all its components, allows game developers to determine areas of strength, weakness, and opportunities for user experience improvement. Students will learn to create a variety of engaging gameplay scenarios with the aim of creating a balanced and rewarding gaming experience.

COMM-4065Development and Narrative Design 2
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This is the second of four Development and Narrative Design courses and is a shared course for both game artists and programmers. This course explores the core concepts of the game design process. Evaluating a game, and all its components, allows game developers to determine areas of strength, weakness, and opportunities for improvement or new game elements. In this course students will learn to create concept art, mood boards, environmental designs, and concept art.

Prerequisites:
COMM-5065Development and Narrative Design 3
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This is the third of four Development and Narrative Design courses and is a shared course for both game artists and programmers. Development and Narrative Design 3 explores the core concepts of the game design process. Evaluating a game, and all its components, allows game developers to determine areas of strength, weakness, and opportunities for improvement or new game elements. Students will explore topics such as designing for accessibility, gameplay conventions and genres, and the roles of AI and camera placement in game design.

Prerequisites:
COMM-6065Development and Narrative Design 4
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This is the fourth and final Development and Narrative Design course and is a shared course for both game artists and programmers. Development and Narrative Design 4 explores the core concepts of the game design process. Evaluating a game, and all its components, allows game developers to determine areas of strength, weakness, and opportunities for improvement or new game elements. Students will explore the process of taking a game idea from pitch to promotion.

Prerequisites:
COOP-6002Co-op
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(No description available at this time)

Prerequisites:
Students in Game Development-Art require: COMM-6065">COMM-6065 DMMT-6008 DMMT-6009 DMMT-6010">DMMT-6010 MGMT-6016">MGMT-6016 and MUME-6003. Students in Game Development-Programming require: COMM-6065">COMM-6065 COMP-6015 DMMT-3013 DMMT-4012 DMMT-6010">DMMT-6010 and MGMT-6016">MGMT-6016.
DMMT-3008Game Content Creation 1
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This course provides students with knowledge on foundational topics in game content creation. Students will be introduced to the creative and technical aspects of 3D and 2D asset creation as used in the Games industry. Students will design and analyze workflows for basic procedural modelling as well as gain experience with modelling software interfaces. The connections between digital content creation (DCC) packages and game engines will be explored.  Students will design, create and deploy art assets into a real-time game engine. This course provides the base for Game Content Creation 2. 

DMMT-3009Visual Artistry 1
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This is the first of four courses that concentrate on developing texturing, material authoring and object lighting techniques as used in real-time game engines. Students will be introduced to the creative and technical aspects of analyzing and authoring the surface properties of game assets. Students will explore workflows for basic material creation and lighting techniques. The connections between digital content creation (DCC) packages and game engines will be explored. This course provides the base for Visual Artistry 2.

DMMT-3010Game Studio 1
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This is the first of four Game Studio courses and is a shared course for both game artists and programmers. Game Studio 1 is an introduction to the Unreal game engine. Students will develop strategies and workflows to create basic production workflows in a game engine. Working in teams, students learn to create small experimental gameplay prototypes. Students will also learn foundational Visual scripting techniques along with team-based version control workflows.

DMMT-4008Game Content Creation 2
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This is the second course of four which builds upon the knowledge covered in Game Content Creation 1. Students will continue to explore the creative and technical aspects of asset creation as used in the Games industry. Students will design and analyze workflows for procedural modelling as well as gain experience with modelling various modeling software. The connections between digital content creation (DCC) packages and game engines will be explored. Students will design, create and manage assets in a real-time game engine. This course provides the base for Game Content Creation 3.

Prerequisites:
DMMT-4009Visual Artistry 2
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This is the second of four Visual artistry courses. Visual Artistry 2 continues to build upon the foundational concepts previously covered. A focus on procedural material and texture creation will be covered. Students will explore the creation of photorealistic and stylized approaches to material and texture authoring. The links between lighting and material authoring will be explored. The use of various digital content creation (DCC) packages and game engines will be examined. This course provides the prerequisite knowledge for Visual Artistry 3.

Prerequisites:
DMMT-4010Game Studio 2
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This is the second of four Game Studio courses and is a shared course for both game artists and programmers. Game Studio 2 focuses on analyzing and designing games. Working in teams, students leverage skills, assets, and software applications to create small experimental gameplay prototypes. Foundational skills in game design workflow, automation, implementation, testing and debugging will be covered. 

Prerequisites:
DMMT-5008Game Content Creation 3
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This is the third course of four which builds upon the knowledge covered in Game Content Creation 2. Students will focus on the creative and technical aspects of asset creation. Students will design and analyze advanced workflows for procedural modelling as well as gain experience with various modeling software. The connections between digital content creation (DCC) packages and game engines will be explored. Students will design, create and manage assets in a real-time game engine. This course provides the base for Game Content Creation 4.

Prerequisites:
DMMT-5009Visual Artistry 3
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This is the third of four courses that concentrate on developing texturing, material authoring, and object lighting techniques as used in real-time game engines. Students will be introduced to the creative and technical aspects of analyzing and authoring the surface properties of game assets. Students will explore workflows for basic material creation and lighting techniques. The connections between digital content creation (DCC) packages and game engines will be explored. This course provides the base for Visual Artistry 4.

Prerequisites:
DMMT-5010Game Studio 3
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This is the third of four Game Studio courses and is a shared course for both game artists and programmers. Game Studio 3 focuses on analyzing and designing solutions for creating games. Working in teams, students leverage skills, assets, and software applications to create experimental gameplay prototypes. Skills in game design workflow, automation, implementation, testing and debugging will be reinforced.

Prerequisites:
DMMT-6008Game Content Creation 4
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This is the final course of four which builds upon the knowledge covered in Game Content Creation 3. Students will focus on the advanced creative and technical aspects of asset creation. The connections between digital content creation (DCC) packages and game engines will be further explored. Students will be able to design, create, optimize and manage assets in a real-time game engine. This process will expose students to numerous cutting-edge game development technologies, while providing them with practice at being self-directed learners.

Prerequisites:
DMMT-6009Visual Artistry 4
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This is the final Visual Artistry course. Students will focus on the creative and technical aspects of creating textures, materials and lighting setups. Students will analyze and implement various advanced workflows for managing and editing real-time rendering scenarios. Students will be able to design, create, optimize and manage the rendering of game assets. This process will expose students to numerous cutting-edge game workflows and ideas.

Prerequisites:
DMMT-6010Game Studio 4
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This is the fourth and final Game Studio courses and is a shared course for both game artists and programmers. Working in teams, students leverage skills, assets, and software applications to create an experimental gameplay prototype. Skills in game design workflow, automation, implementation, testing and debugging will continue to be reinforced.

Prerequisites:
INDP-6002Industry Project
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(No description available at this time)

Prerequisites:
Students in Game Development-Art require: COMM-6065">COMM-6065 DMMT-6008 DMMT-6009 DMMT-6010">DMMT-6010 MGMT-6016">MGMT-6016 and MUME-6003. Students in Game Development-Programming require: COMM-6065">COMM-6065 COMP-6015 DMMT-3013 DMMT-4012 DMMT-6010">DMMT-6010 and MGMT-6016">MGMT-6016.
MGMT-3016Game Business Management 1
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This is the first of four Game Business management courses and is a shared course for both game artists and programmers. This course provides an overview of the Game Industry development process, with a focus on the principles of Project Management. Students will develop their own game industry project ideas. Students will also learn foundational skills relating to budgets, funding models, design documentation, and Agile management principles.

MGMT-4016Game Business Management 2
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This is the second of four Game Business Management courses and is a shared course for both game artists and programmers. In this course students will analyze the Game Industry development process, with a focus on the principles of project development and management. Students will develop their own game industry project ideas and plans. Students will continue to develop skills relating to budgets, funding models, design documentation, and Agile management principals.


Prerequisites:
MGMT-5016Game Business Management 3
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This is the third of four Game Business Management courses and is a shared course for both game artists and programmers. In this course students will analyze the Game Industry development process, with a focus on the principles of project development and management. Students will develop their own game industry project ideas and plans. Students will continue to develop skills relating to budgets, funding models, design documentation, and Agile management principals.

Prerequisites:
MGMT-6016Game Business Management 4
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This is the fourth and final Game Business Management course and is a shared course for both game artists and programmers. Game Business Management provides students with a grounding in the three key areas of business associated with game development. The course focuses on legal considerations, funding, economics and the marketing of game projects.

Prerequisites:
MUME-3003Motion and Animation 1
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This course provides students with introductory knowledge on foundational topics in animating assets for use in game production pipelines. Students will be introduced to the creative and technical aspects of animating characters and game assets. Students will create and analyze workflows for basic animation techniques. The connections between digital content creation (DCC) packages and game engines will be explored.  Students will design, create and deploy animation assets into a real-time game engine. This course provides the base for Motion and Animation 2.

MUME-4003Motion and Animation 2
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This course reinforces skills in motion and animation developed by students in Motion & Animation 1. Students will continue to create animated assets using 3D software. There will be a focus on animating game characters and dialogue as well as creating rigs for characters. The depiction of emotional and physical forces using the principles of animation are examined and applied. In addition to creating and editing motion capture data, students will learn how to automate repetitive animation tasks. This course provides the base for Motion & Animation 3.

Prerequisites:
MUME-5003Motion and Animation 3
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This is the third course of four which builds upon the knowledge covered in Motion and Animation 2. Students will focus on the creative and technical aspects of animating assets in a game engine. Students will analyze advanced workflows for managing and editing animation data inside a game engine. The connections between digital content creation (DCC) packages and game engines will also be covered. This course provides the base for Motion and Animation 4.

Prerequisites:
MUME-6003Motion and Animation 4
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This is the final course of four which builds upon the knowledge covered in Motion and Animation 3. Students will focus on the creative and technical aspects of creating animated assets in a game engine. Students will analyze and implement various advanced workflows for managing and editing animation data inside a game engine, providing them with practice at being lifelong self-directed learners.

Prerequisites:
Page produced on 2024-12-04 15:51:49
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