This course focuses on the basics of 3D computer graphics using Autodesk Maya and/or 3D Studio Max. Students are introduced to the interface and the philosophy of 3D modeling, texturing, lighting and rendering. Lectures will cover the application of these tools in the film, television and game industries.
ZBrush is a revolutionary 3D modeling and texturing program. Using a pressure-sensitive tablet, students will be explore how Zbrush is used in computer graphics. Students will be introduced to the interface and workflow techniques involved in using ZBrush. Photoshop is heavily used in CG production. The ability to create custom-made 2D texture maps is fundamental for a 3D artist. Students will learn about different artistic approaches in creating textures for use in CG imagery, different techniques (handmade, manipulated scanned imagery and 3D compositing), repetition structures, and tileable and seamless motifs.
Building on previously learned skills, and using Autodesk Maya and/or 3D Studio Max students are exposed to the methodologies on how 3D animation is created. Through discussions and lectures, the tools will be taught in context of how they are actually used within a production environment. The focus is on the core tool set for producing motion keyframing, dynamics and sound synchronization. Students are guided in focusing their skills on complexity, problem solving, design and motion. Students will learn how to analyze motion and animate using 3D tools.
Building on previously learned skills, and using Autodesk Maya and/or 3D Studio Max students are exposed to the methodologies on advanced techniques in 3D animation. Through discussions and lectures, the tools will be taught in context of how they are actually used within a production environment. The focus is on refining techniques that were introduced in Term 1.
This course builds upon what has been covered in term 1. Advanced concepts of 3D computer graphics using Autodesk Maya and/or 3D Studio Max will be covered. Students will explore the use of scripting for automating production tasks, rigging for animation, advanced modeling and rendering production techniques. Lectures will cover the application of these tools in the film, television and game industries.
This course continues its exploration of digital tools that a CG artist needs to be familiar with. Advanced Zbrush and Photoshop production techniques are covered. The fundamentals in using compositing software are also explored; the focus is on learning the essential techniques necessary to problem solve compositing challenges. Techniques in matte generation, tracking, colour correction, and image compositing will be covered. Shots are broken down and analyzed allowing students to learn how to combine various techniques and tools to solve different types of compositing problems.
Storyboards are a crucial first step in the creation of CG Animation. Storyboard drawings, which map out camera angles, continuity, and lighting, create a guide for the artists to follow. The basics of film terminology necessary for a career as a CG artist are explored. The link between storyboards and pre-visualization is also covered.
Project planning is an important skill necessary to successfully work in the CG industry. The communication and planning skills and techniques required to create and complete great-looking work within schedule and budget will be taught. Topics covered include dealing with clients and team members, breaking down shots and translating that into a production plan and bid, making a presentation to a client, revising an original plan, and the multiple steps of digital production from start to finish.