DMMT-3012Game Development 1
This is the first of two project-based game development courses where learners design, document, implement and test a simple two-dimensional game. Learners will be shown how to use and extend a commercial game engine to develop this project. This course will introduce game engine architecture including graphics, sound, resource management, physics, collision detection, basic artificial intelligence, user interface, and more.
Prerequisites
Take:
MATH-3009,
COMP-3015,
COMP-3010,
DMMT-3010,
MGMT-3016,
MATH-4009,
COMP-4015,
COMP-4010,
DMMT-4010,
MGMT-4016,
COMM-3065 and
COMM-4065